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SHOWREEL MUSIC: Waterflame - Cats

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A little taste of all the games I was part of during my time at TGA:

You are a cat in a mech suit! Shoot, jump, and avoid enemies to find your beloved box on an alien planet.

A third person action platformer made together with the rest of Pretty Fly Studios, the team I had during my second year of TGA! The game is still in the process of being completed. My task was to rig and animate the main character, Mochi!

BACKSTORY:

The little cat in the mech suit is named Mochi! Mochi lives in a spaceship together with your owner (who is a scientist), traveling around space. One day, Mochis owner surprises them with something he bought online: a mechsuit for a cat! Mochi is way more interested in the box it came in. However! Before Mochi can inspect the box, a meteor crashes in the spaceship and destroys a window! The box flies out the ship (thankfully the ships safety features activated and nothing else was damaged). Mochi is heartbroken and decides to pilot the mech down to the planet and find the box!

RIG:

The graphics team started on the blockout right away! As soon as I got it, I started on the rig. Because we have an intro cut scene with the cat outside of the mech, I decided to rig the two seperately.

CAT

A simple rig of a sitting cat. Mochi is only outside the mech in the intro cutscene.

MECH

Because I wanted it to feel bouncy, cute and fun I decided to give this rig a variety of features.

ANIMATIONS:

Mochis moveset consists of walking around, jumping, and shooting yarnballs at enemies!
The game we decided to use as a reference point was Jak and Daxter. I loved the soft, exaggerated movements and the squash and stretch the character has! I decided to focus on trying to recapture that fun feel och bouncing around. It was a very fun character to animate for me, everything is so strechy and I love cats! Minimizing kneepops turned out to be a struggle due to the wide, large body and short legs, but thankfully it is not as visible from behind, the angle you see in game.

When the arm comes back, I wanted it to feel like a vacuum cleaners charging cable - the ones that get sucked back in when you press a button. They are frighteningly quick!

PRETTY FLY STUDIOS

The rest of the team! Special thanks to Sofie Axelsson and Jenny Hellström for making the cat mech model!

I really love pigeons! The way they walk around, move their head around in the blink of an eye, and the way they compress together when they are happy. Looking at them has always made me think: how would I rig and animate that? This was also a chance to implement in animations in Unreal 5.

MODEL

This was made in less than a day, it is a very simple model.

RIG

I wanted this rig to be able to do all the essential cute pigeon things. Here are some highlights (exaggerated for example)!

ANIMATIONS:

I wanted the animations to capture the feeling of a real pigeon, so I watched a lot of reference footage. I still exaggerated a lot, real pigeons are really quick in all their movements, and it didn't feel great to play.

IMPLEMENTATION:

I implemented all of the animations in Unreal 5.

Some of the visual scripting I did:

CREDITS:

Enviroment assets: Dreamscape: Stylized Environment Tower by Polyart Studio

Its always been a dream of yours to find the legendary Plasklantis, hidden far beneath the sea. With the help of Calypso, a cheerful fishgirl with a similar dream, will you finally find Plasklantis?

A collaborative UE5 project with Anton Weibull! made the character, rig and animations while he created the majority of the unreal blueprints as well as the level.

MODEL:

I sculpted this model on and off during winter vacation. I wanted to make a simple and versatile character that still had plenty of personality. The sculpt was made in Nomad sculpt and the retopology was made in Maya.

RIG:

Next was rigging! I gave her a fairly simple body rig and used a script made by Emily Bengtsson to get ik/fk switches. A lot of my time was spent on the face as I wanted her to feel cute and relatable. While I did put bones in the hair, I did not animate it and instead used a plugin in unreal to add fake pysics.

ANIMATIONS:

Because she is meant to be a helper to the player, not the player themselves, it meant that her animations would be seen from the front more often. I wanted her to feel cute and cheerful, and have an emphasised personality.

Base locomotion:

Straight from the engine:

IMPLEMENTATION:

When getting into unreal was when the real collaboration started! I have never worked on an unrealproject together with someone else, so I was surprised how easy it was to connect to perforce. Anton made all the gameplay as well as the awesome level, while I implemented animations.

I created a couple of simple models for the game to make the level look more alive

A little taste of all the games I was part of during my time at TGA:

"Aid the tiny chef Franchessca on her quest to satisfy the King’s unsatiable hunger"

Winner of the rookies 2023 mobile game!

Delichess is a cute and charming puzzle mobile game, Its a reinturpritantion of the classic game of chess, set in a world of food. I made the animations for the King as well as some animations for Franchessca, the main character.

PROGAMMERS

Jonathan Andersson
Jesse Emmoth
Omar Abdallah
Lukas Ternelius
Filip Orrling

LEVEL DESIGN

Lovisa Wirtén
Frans Alexandersson

GRAPHICS

Assar Wade (also made the music!)
David Widmer
Elvira Aldén

ANIMATION

Hedvig kronnäs
Emil André
Jovana Vladusic

surprise!

Pitfoil is a pixel art platformer with a mysterious feel I made with my fellow grippers at TGA.

If there is one game I would want to work on more, it's probably this one. The enviroment and artstyle are honestly stunning, and the storytelling and worldbuilding whitin the game is intruiging and mysterious. The group was fantastic and passionate, it really felt like we just wanted to make a great game together!

GRIPPLEY

The curious and stupidly brave protagonist of the game! Grippley lives in a postapocalyptic world where she is a scavanger. One day she falls down in an old, abandoned steelmill. She now has to traverse back up to the surface in hope of survival.

Grippley was my responsibility. She, like the rest of the middleground, is a siluette consisting of only two colors. This made her quick and fun to animate, but sometimes hard to define. She is, after all, kind of a sack of potatoes.Her defining feature is probably her long, white hair and her only sometimes visible arms. As soon as a limb is unimportant for an action, it disappears.

These are some other things i animated

This is a background graphics made that i animated, it's one of the first things you see when you get to area 2.

Grippers

PROGAMMERS

amanda hellberg nilsson
Jonathan disenfeldt
kaspian ringqvist
olaus klaverness
tim wennerberg

LEVEL DESIGN

lovisa wirtén
måns mattisson

GRAPHICS

assar wade (also made the music!)
daniel nilsson
elden bähni
thea arnman

ANIMATION

hedvig kronnäs
siri forssell

surprise!

My grandmother made a carpet based on the game! how cool is that??

Happy gripplybirthday!

Grippley had so many different iterations! look at all these different versions!

i want them to meet each other

"The carnival is in peril, the electricity is off, the guests are upset, now its all up to you"

Another pixel game!?

Corpse carnival is a -very- spooky top-down action game! You play as Zuccini, a zombie who accidentaly fell asleep on their job... for 5000 years! Now the themepark is in disrepair and the ghost visitors are tired of waiting in line. Worst of all - one ghost child went on the merrigoround, the power went out, and now they are stuck at the top! You have to get the power back on, and quick!

Animations:

Characters:

Enviroment:

Cutscene:

In this game I was responsible for the outro cutscene, everything from concept to editing.

GRAPHICS

Anna Christensen
Elisabet Sarsenov
Frida Backman

ANIMATION

Hedvig Kronnäs (me!)
Mischa Fridman

MUSIC AND SOUND

Filip Wiberg
Andereas Lazarevski

"Trapped in an Arctic lab with a giant egg, you must find a way to send an urgent message for help in this 1940s first-person puzzle adventure."

A tiny little game!

Eggscapism was a very short project, with no characters. I made the animations for the key and the locker, but it was mostly made for us to get used to the new engine our programmers made.

Hello!

My name is Hedvig! I'm a video game animator living in Malmö (willing to relocate). I like charming characters and stylized art!Videogames has always been one of my favorite things ever since I got New Super Marisa Land installed on the home computer back in the day. I spent countless hours of my childhood downloading every dubious free game I could find and making weird games on scratch.My favorite types of games are platformers of all kind, bullet hells, Point and click/parser games, weird horror games and a lot of other ones!I specialize in in-game animations. I love to animate cartoony characters with lots of personality. I also enjoy and have experience with the rest of the character creation pipeline, from concepting, modelling, texturing and rigging.I would love to work in a passionate team that prioritizes creativity, teamwork and communication.I also really like cats, snakes, rosehips and cute colors.Hope to hear from you :)

Thank you to David Hamark for the photo!